13 True Ways
Icon relationships and One Unique Things offer exciting storytelling possibilities
Backgrounds provide a simple, flexible skill system drawn from characters personal histories
Escalation dice enable fun, fast-moving d20 combat.
Owlbears will rip PC's limbs off to feed their young.
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.
Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer's place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.
There are also fun new rules for hitting orcs and making them go splat.
Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. 13th Age makes the play group's campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games - Jonathan Tweet, co-designer
Country | USA |
Brand | Pelgrane Press |
Manufacturer | Pelgrane Press |
Binding | Hardcover |
ItemPartNumber | PEL13A01 |
Model | PEL13A01 |
Warranty | No Warranty |
UnitCount | 1 |
EANs | 9781908983404 |
ReleaseDate | 0000-00-00 |