Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Learn how to determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button.
The only prerequisite you need is basic knowledge in procedural programming. If you are familiar with any popular programming language like C, C++, Java, C# or Objective-C you have all you need to understand the code examples throughout the book.
The following topics get explained in detail:
The book is written for beginners, new to the topic of geometrical 2D collision detection. There are plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms.
Aside its introductional nature this book is also designed to serve as a reference guide for looking up specific collision detection functions. So advanced game programmers will derive benefit from it as well.
The code forged throughout the book can be downloaded from the book's website and can be used right away.
Country | USA |
Manufacturer | Thomas Schwarzl |
Binding | Kindle Edition |
ReleaseDate | 2012-11-22 |
Format | Kindle eBook |