Game Programming Patterns
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Game Engine Architecture
Computer Graphics: Principles and Practice in C (2nd Edition)
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams)
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition
Foundations of Game Engine Development, Volume 1: Mathematics