Unity 4.x Game Development by Example Beginner's Guide
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development.
02.   Unity UI basics
03.   Introduction to Scripting
04.   Terrain Generation and Environment
05.   Exploring Navigation
06.   Cursor Control and Interaction
07.   Importing Assets
08.   Action Objects
09.   Managing State
10.   Exploring Transitions
11.   Physics and Special Effects
12.   Message Text and HUD
13.   Inventory Logic
14.   Managing Inventory
15.   Dialogue Trees
16.   Mecanim
17.   Game Environment
18.   Setting up the Game
19.   Menus and Levels
Country | USA |
Author | Sue Blackman |
Binding | Paperback |
Brand | Brand: Apress |
EAN | 9781430248996 |
Edition | 2 |
Feature | Used Book in Good Condition |
ISBN | 1430248998 |
IsEligibleForTradeIn | 1 |
Label | Apress |
Manufacturer | Apress |
NumberOfItems | 1 |
NumberOfPages | 808 |
PublicationDate | 2013-08-27 |
Publisher | Apress |
ReleaseDate | 2013-08-27 |
Studio | Apress |