Bite Me: Big Easy Nights (Wearing the Cape Series)
Not Available / Digital Item
Bite Me: Big Easy Nights (Wearing the Cape Series)
It was supposed to be a working vacation…
For Jacky Bouchard (aka, Artemis: vampire, former night-stalking dark avenger, and reluctant superhero), a trip to the Big Easy was a chance to solidify her new Bouchard identity, meet the grandmother she didn’t know she had, and do a favor for the New Orleans Police Department by helping them keep an eye on their local vampires.
Watching a bunch of fashion-obsessed goths with fangs should have been easy, but now she’s dressing in black and sleeping in a coffin even though living the whole Fiend of The Night stereotype makes her want to vomit. And for someone working undercover, she is getting attacked a lot. When Jacky learns that a master vampire capable of siring progeny with his blood (an urban myth—vampires don’t reproduce that way) may be haunting New Orleans, she decides to go hunting. But the streets of the French Quarter are dangerous when you don’t know who is hunting you, and Jacky finds herself in trouble up to her neck and needing all the help she can get… --------------------------------------------------------------- The third book by Marion G. Harmon, Bite Me: Big Easy Nights takes place between the events of Wearing the Cape and Villains Inc. ____________________________________
REVIEWS
Bite Me: Big Easy Nights is Marion G Harmon's third book and shows him maturing as an author. Let's be honest. Vampire novels have been stuck in a rut with the same-old, same-old ideas endlessly recycled ever since Bram Stoker introduced Dracula. This book pushes the vampire trope into slightly less familiar territory. It blends superhero and supernatural conventions, producing a far more successful outcome than in the standard bloodsucker book or the increasingly popular mass of urban fantasy novels where different types of supernatural being are mixed together and left to fight it out. This is an assured performance, nicely balancing innovative ideas against the need to propel the plot forward to an explosive confrontation at the end.