Blackmar-Diemer Games 1: Accepted 4.f3 exf3 (Chess)
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Blackmar-Diemer Games 1: Accepted 4.f3 exf3 (Chess)
Welcome to the exciting world of the Blackmar-Diemer Gambit!This book demonstrates how to win in bold chess attacks with energy and success.Tim Sawyer gives analysis to 412 games. Amazon lists the original 2015 publication date, but this Kindle edition has been expanded to match the 2016 paperback edition of Blackmar-Diemer Games 1. It includes a new BDG classification structure, revised updated commentary, an Index of Players and more games.Â
The games are organized to build toward stronger lines. At the beginning we see many quick White wins and some quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. More popular lines come later. You reach the BDG Accepted variations by 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3, or by transposition after 1.d4 Nf6 2.Nc3 d5 3.e4 dxe4, or by 1.e4 d5 2.d4, or with many other move orders. This book contains all Blackmar-Diemer Gambit Accepted lines:Ryder Variation 5.Qxf3, miscellaneous 5.Nxf3 lines; the Euwe 5.Nxf3 e6; the Bogoljubow 5.Nxf3 g6; the Gunderam 5.Nxf3 Bf5 and the always popular Teichmann 5.Nxf3 Bg4. This book has exactly 100 games with 5.Qxf3 and 312 games with 5.Nxf3. The games of Diemer, Tartakower, Sawyer, Purser, Zilbermints, Quinones, Penullar, Bond, and Bill Wall provide creative ideas. Know what it feels like to win. Have fun playing chess. Try it! This is the first of four volumes planned on the Blackmar-Diemer Gambit for 2016. Taken as a whole, they are intended to replace the old BDG Keybook. Blackmar-Diemer Games 1 covers games on the gambit accepted in five chapters each with 10 sections. I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" [BDG Keybook from 1992]