Codenames bundle Set with Codenames and Codenames Duet by Czech Games (2 items)
R 2,392
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Codenames bundle Set with Codenames and Codenames Duet by Czech Games (2 items)
This bundle includes the original Codenames and Codenames Duet. Codenames is a social word game with a simple premise and challenging game play.
A perfect game night with the whole family or present for young board game lovers.
CODENAMES: Codenames is a social word game with a simple premise and challenging game play. 2-8+ players - 15 minute play time
CODENAMES DUET: Work together as a team to find all of your agents. 400 all new words and new cooperative gameplay that all ages would love.
This bundle includes the original Codenames and Codenames Duet.
Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames duet keeps the basic elements of codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored green (representing your agents) and one square colored black (representing an assassin). the assassin is in different places on each side of the card, and three of the nine Squares on each side are also green on the other side! collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!