Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.
In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.
Country | USA |
Brand | Morgan Kaufmann |
Manufacturer | Morgan Kaufmann |
Binding | Hardcover |
ItemPartNumber | Illustrated |
UnitCount | 1 |
Format | Illustrated |
EANs | 9780124158429 |
ReleaseDate | 0000-00-00 |