Designing Audio Objects for Max/MSP and Pd (Computer Music and Digital Audio)
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Designing Audio Objects for Max/MSP and Pd (Computer Music and Digital Audio)
Max/MSP and Pd are the data flow audio programs electronic musicians prefer for their rapid prototyping capabilities, graphical resemblance to analog synthesizer patching, and a wide variety of available synthesis and processing methods. However, a powerful element of these programs is surprisingly under-utilized: the ability to create (in C) new audio externals to process audio with sample-level precision. The advantage of writing externals in C is the ability to gain far greater control over the specification of new signal processing algorithms that are otherwise difficult or impossible to achieve with data-flow patching techniques. Additionally, externals coded in C can be considerably more CPU-efficient than the comparable algorithm implemented as a patch. Learning how to write externals for Max/MSP and Pd in C opens an entirely new world of creative possibilities for electronic musicians. This book guides the reader step-by-step through the process of designing externals, from con