What if legends aren’t really legends? What happens when pixels, imagination, and dice are replaced with steel, flesh, and arcane power?
What happens when a campaign hook isn’t just an opening dialogue, but rather what awaits you in life?
Shad, Derek, Fred, and Jeff are just ordinary guys. They did their time in Iraq, hold regular jobs, and spend some of their free time playing RPGs on their game platforms and at the table.
Until they were shanghaied into a place where magic and the mystic had been banished from Earth. Eventually, with great difficulty they returned home and got on with their lives.
Only to discover that they were not yet free. That what they thought had been done, was not wholly completed.
Once again the quartet must struggle through a new and unsettling world whose natural laws have been influenced by the ‘belief system’ of role-playing games. Complaining, bickering, and insulting each other as they face long odds and mysteries within mysteries, the Black Talons shamble into yet another maze of treachery, violence, and intrigue.