How to Talk about Videogames (Electronic Mediations)
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.
Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Country | USA |
Brand | MIT Press |
Manufacturer | The MIT Press |
Binding | Paperback |
ItemPartNumber | 29 b&w illus., 3 tables; 32 Illustration |
Color | Multicolor |
ReleaseDate | 2012-02-10 |
UnitCount | 1 |
EANs | 9780262517539 |