Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex.
The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor
Some of the new concepts are: Superior armor and status when battling, Cavalry units increase to 4 blocks, Heavy infantry battle dice are reduced from 5 dice down to 4, Light Bow Cavalry units can employ the Parthian Shot when they evade.
Richard Borg introduces a new commands and colors series - Medieval - to follow the highly successful Ancients series. For those who play ancients, much will be familiar, but in many respects the era, units, capabilities and strategies differ.