Half-Real: Video Games between Real Rules and Fictional Worlds (The MIT Press)
Computers as Theatre
Persuasive Games: The Expressive Power of Videogames (The MIT Press)
The Interface Effect
Homo Ludens: A Study of the Play-Element in Culture
The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world: from Pong ... touched our li ves and changed the world
Neuromancer (Sprawl Trilogy)
Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)
How to Talk about Videogames (Electronic Mediations Book 47)
Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate