The popularity of machine rendering in animation and video game design has been on the rise for decades, giving way to a new generation of artists eager to showcase their talents and share their obsessions. Admirers of the anime produced in the 70s and 80s will readily see glimmers of what enthralled them as children in the complex and anthropomorphized forms, their scale and settings. Some creations are sentient, others are vehicles for our sentience many have the ability to portray a wide array of emotions and effects, from the menacing to the humane, the static to the transformable in the hands of these masters. East meets West in this volume presenting the best of mechanized art from the West, Japan and China.