New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play
New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity
Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina
Magic items that power up with you throughout your career—and ways to maintain variety while still letting players choose the "best" magic items
New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation
Break your chains! The Pathfinder RPG contains numerous rules considered sacred by players and GMs alike. Since the system itself was based upon RPG "technology" already more than 10 years old at the time of its creation, "backwards compatibility" often meant sticking with the familiar, even if tradition was filled with cobwebs and decades-old assumptions. Pathfinder Unchained dares to take a fresh look at the system itself, altering some of the fundamentals of the game and giving fresh optional takes on classic rules.
Inside this hardcover collection of alternate rules and options you'll find completely redesigned versions of the barbarian, monk, rogue, and summoner classes. Delve into a new system for resolving player actions designed to speed play and dispel confusion. Many of the new systems (such as the revised classes) work seamlessly with the existing Pathfinder rules. Even the most staunchly traditionalist player will appreciate the book's math-lite system for on-the-fly monster creation and the new system for generating dynamic magic items that go far beyond a simple +1 to add lore and interest to the campaign.
Players will love the book's new resource pool for martial characters, allowing for exciting new tactical options, as well as the robust new system that allows spellcasters to modify their spells with powerful spell components.