The Breakup 2.0: Disconnecting over New Media
Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers proprioception, or body awareness, can extend to onscreen characters, thus placing them physically within the virtual world. Players may even identify with characters ideological motivations.
The author explores concepts central to the design and enjoyment of videogames affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the body without organs.
Country | USA |
Brand | McFarland |
Manufacturer | McFarland |
Binding | Paperback |
UnitCount | 1 |
EANs | 9781476667195 |
ReleaseDate | 0000-00-00 |