Playing CBT - Therapy Games for Kids Age 7-14 to Develop Awareness of Thoughts, Emotions & Behaviors, Improve Social Skills, Coping Skills and Enhance Self Control, 15-Games-in-1. Updated Version 2024
R 3,362
or 4 x payments of R840.50 with
Availability: Currently in Stock
Delivery: 10-20 working days
Playing CBT - Therapy Games for Kids Age 7-14 to Develop Awareness of Thoughts, Emotions & Behaviors, Improve Social Skills, Coping Skills and Enhance Self Control, 15-Games-in-1. Updated Version 2024
Created by a Cognitive Behavioral Therapist to aid kids to cope with anxiety, ADHD, emotional difficulties, depression & behavioral issues
15 games suitable for 7-14 year olds, based on Cognitive Behavioral Therapy & covering all ABCD model parts
Help identify feelings & provide skills to cope with emotions in a relaxed atmosphere using mindfulness, coping thoughts, breathing techniques, etc.
Excellent quality, the game consists of 240 cards plus Emotion, Cognitive Distraction, Automatic Thought Boards and more
Comes with a 79-page instruction book to successfully combine this game with therapy sessions
Playing CBT (2019 version) is a therapy game based on the Cognitive Behavioral Therapy (CBT) approach. The game is specifically designated for therapists, counselors, educators and facilitators to be used with children and adolescents. It was created to support therapy for children and adolescents or serve as a fun game that facilitates communication and emotional and behavior issues within group settings. Playing CBT helps children, adolescents and parents identify the different elements of their emotional experiences (thoughts, emotions, physical sensations and behavior) by providing a basis for reflection and discussions, which in return improves coping capabilities and promotes cognitive flexibility leading to more positive emotional, physical and behavioral reactions. Playing CBT is unique and one of a kind in the way it implements CBT and other therapy principles, makes them accessible, easy and fun for just about anyone. At the end of the day, the game provides an indirect,non intrusive and pleasant means for improving one's social skills, coping skills, self-control and self-resilience.