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Roguelike
Mathematical models, behavioral models, and self-perfection from playing video games. What? Video games? Oh, yes. Consider:
In 1974, "The Inner Game of Tennis" took the world by storm -- millions of people who'd never swung a racket learned about grace and smooth performance from it.
In 2008, the greatest Japanese novelist of this generation published "What I Talk About When I Talk About Running" -- and millions of non-runner non-authors flocked to Murakami's work to learn about immersion into the difficulty and pain of both running and writing -- and reaching self-perfection through that.
Written while laid up from surgery, Sebastian Marshall brings you self-perfection through studying and mastering the most difficult type of video games -- Roguelikes. Following the tradition of Gallwey and Murakami, the book will resonate with those who play difficult games -- and build deep mental models for the non-gamers too.