Stonemaier Games: Scythe: The Wind Gambit Expansion | Add to Scythe (Base Game) | Adds Airships and Resolutions (Two New Modules) | 1-5 Players, 140 Mins, Ages 14+
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Stonemaier Games: Scythe: The Wind Gambit Expansion | Add to Scythe (Base Game) | Adds Airships and Resolutions (Two New Modules) | 1-5 Players, 140 Mins, Ages 14+
TWO NEW MODULES: Airships and Resolution modules added to Scythe (Base Game) which is required to play.
AIRSHIPS: A new type of unit; 1 big miniature for each of the 7 factions. Airships are free to move onto any territory (land or water) and across rivers.
RESOLUTION MODULE: Resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.
BEAUTIFULLY DESIGNED AND ILLUSTRATED: Designed by Kai Starck (Pest) and Jamey Stegmaier (Viticulture). Richly developed alternate reality with interesting and beautiful 1920+ artwork done by Jakub Rozalski (Iron Harvest).
SOLO PLAY: Features an Automa to play against in a single player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automa’s turn, flip a card to see what action it takes.
GAME MECHANISMS: Area Majority, Territory Building, and Variable Player Powers.
OVERVIEW: 1-5 Players (1-7 when combined with Invaders from Afar), 90-120 mins, Ages 14+
PUBLISHED BY STONEMAIER: Stonemaier is a tabletop game publisher based in St. Louis and distributed worldwide. Stonemaier's brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles of Mad King Ludwig, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms, Libertalia, Smitten, Expeditions, Apiary, and Wyrmspan.
Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.
In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player's airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 104x34x42mm, and they have clear, plastic, removable stands/bases.
In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you'll make throughout the game.