Requires Shadowrun, Twentieth Anniversary Edition; offers the character statistics, setting information, and plot points needed for gamemasters to take players on the third in a series of adventures that develops one of the classic Shadowrun themes―corporate machinations and double-crosses. This adventure presents both danger and opportunity to the player characters as corporate intrigue spills into open fighting in the streets of Manhattan. • Brings runners to Manhattan and involves them in ever-increasing corporate tensions that threaten to erupt into violence. • Puts the runners in situations that will test the limits of their abilities, including a daring mid-air extraction. • Ratchets up the tension of the first two adventures in the series and tests the runners’ ability to succeed in a hostile setting. • Builds on plotlines, characters, and situations covered in previous books such as Corporate Guide and the Missions living campaign while developing plotlines that will be expanded on in future books. • Can be played alone or as the start of the Boardroom Backstabs series, which will have ramifications in the ongoing Shadowrun plotline. • Provides complete non-player character statistics, player handouts, and all other information needed to let players dive into the adventure immediately.