Sub Terra – Board Game by Inside The Box 1-6 Players – Board Games for Family - 60 Minutes of Gameplay – Games for Game Night – Teens and Adults Ages 14+ - English Version
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Sub Terra – Board Game by Inside The Box 1-6 Players – Board Games for Family - 60 Minutes of Gameplay – Games for Game Night – Teens and Adults Ages 14+ - English Version
A cooperative game where players take the role of amateur spelunkers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out and the darkness catches up to them.
Players spend their turns exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave.
Players are each given a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a more accessible route.
New tiles are randomly placed from a stack of cave features, which determine whether you’ll be hit with a dead end or a range of varying outcomes.
Every tile could have a new hazard to overcome and may cut off their way out of the horror below, the torches will flicker, and the air will feel tight as your chance of survival diminishes quickly.
A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomized stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.