Swordfighting, for Writers, Game Designers and Martial Artists
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Swordfighting, for Writers, Game Designers and Martial Artists
From the Foreword by Neal Stephenson: €œWhether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages.€Â
This book is a collection of essays and articles, about half of which have been adapted from Guy€s successful blog, at guywindsor.com, the rest have never been published before. It is in eight sections:
– €œWhat is Historical Swordsmanship?€ covers some aspects of researching and recreating the Art. – €œMartial Essentials€ covers some of the less-well-understood aspects of what martial arts are and how they work. – €œLessons from the Art€ covers some of the wider real-world benefits of training, especially dealing with questions of mistakes, risk, and fear. – €œSwords€ describes the main classifications of the weapons we use, and includes discussion of appropriate training tools. – €œFighting€ includes historical examples of duels, and – discussions about the nature of real violence. – €œWriting Swordfights€ is about how swords and swordfights should be represented in fiction, with examples of fights done both well and badly. – €œGaming€ is a discussion of the ways in which swordsmanship can be adapted for game design purpose. – €œTraining€ includes key insights into how we train swordsmanship.