Swordfighting, for Writers, Game Designers and Martial Artists
Not Available / Digital Item
Please be aware orders placed now will not arrive in time for Christmas, please check delivery times.
Swordfighting, for Writers, Game Designers and Martial Artists
From the Foreword by Neal Stephenson: €œWhether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages.€Â
This book is a collection of essays and articles, about half of which have been adapted from Guy€s successful blog, at guywindsor.com, the rest have never been published before. It is in eight sections:
– €œWhat is Historical Swordsmanship?€ covers some aspects of researching and recreating the Art. – €œMartial Essentials€ covers some of the less-well-understood aspects of what martial arts are and how they work. – €œLessons from the Art€ covers some of the wider real-world benefits of training, especially dealing with questions of mistakes, risk, and fear. – €œSwords€ describes the main classifications of the weapons we use, and includes discussion of appropriate training tools. – €œFighting€ includes historical examples of duels, and – discussions about the nature of real violence. – €œWriting Swordfights€ is about how swords and swordfights should be represented in fiction, with examples of fights done both well and badly. – €œGaming€ is a discussion of the ways in which swordsmanship can be adapted for game design purpose. – €œTraining€ includes key insights into how we train swordsmanship.