Salt-crusted veterans whisper of an island of swirling black fog that manifests in the night. Ships that sail into it are never seen again. One of those ships carried a mysterious relic that can not be allowed to remain lost.
The Dungeoneers take to the high seas to do what has never been done before--sail into the fog and return to tell the tale.
Pirates, sea monsters, smugglers, merfolk and slithery tentacle things with pointy bits stand between the dwarves and the most dangerous challenge they've ever faced.