In the latter half of the 21st century, Alexander and his guild mates play Io Online for fun and to earn a living. It’s the largest VRMMORPG on the planet, and the source of income that supports families around the globe. While completing a rare “First Kill†dungeon in hopes of epic loot, they discover that demons, who have not been seen in the realm for ages, have once again invaded Io.
Given the chance to test a new experimental immersion system, the friends must give up their high level characters and begin again at level one. As they work through the noob zone quests, they discover that the new immersion system allows them to play in ways that hadn’t been possible before. Casting is faster. Movement more fluid. Even magic itself behaves differently.
They quickly run afoul of a party of player killers, and become the targets of an entire PK guild bent on spawn camping them until they leave the game. War has been declared.
The fight expands into populated areas, where innocent citizens are murdered, and player accounts are terminated. The guild works to help citizens rebuild what has been destroyed, but are repeatedly forced to stop and defend against enemy attacks. After the gods of Io and a powerful being of darkness get involved, Alexander and his friends learn the hard way that their in-game actions have consequences, both in the game, and in the real world.
**This is a LITRPG novel. Which means that in addition to monster fights, dungeon runs, crafting adventures, and battles of swords and magic, there are game elements involved. If you’ve not played MMORPG’s or even tabletop RPG’s, or you don’t know what those terms mean, this book may not be for you. For the uninitiated, there is a sort of cheat-sheet narrative in the back of the book.