I began to suspect something was wrong with the gothic building when its family fled in the middle of the night, the children screaming, the mother crying. They never came back to pack up their furniture.
No family stays long. Animals avoid the place. Once, I thought I saw a woman’s silhouette pacing through the upstairs room… but that seems impossible; no one was living there at the time.
A new occupant, Anna, has just moved in. I paid her a visit to warn her about the building. I didn’t expect us to become friends, but we did. And now that Marwick House is waking up, she’s asked me to stay with her.
I never intended to become involved with the building or its vengeful, dead inhabitant. But now I have to save Anna… before it’s too late for the both of us.