This Sid Sackson Classic Was Actually Released In The United States, But It Never Did Well Enough Commercially To Stay In Print For More Than A Couple Of Years. The Idea Is Quite Simple. There Is A Board With All The Possible Results Of Two Six-Sided Dice: Two Through Twelve. The Object Of The Game Is To Move A Little Marker To The Top Of Three Columns By Rolling That Result, But You Need Many More Sevens Than You Need Twelves, Based On The Likelihood Of Each Result. During Your Turn, You Roll The Dice And Place Temporary Markers Onto The Board. You Can Continue Moving These Markers Until Either None Of Your Dice Match (Your Turn Is Over And All Progress You've Made Is Gone), Or Cut Your Losses And End Your Turn (Placing A Permanent Marker In Your Rows). Nice Light Filler For Opening Or Closing A Session.; From The Manufacturer; Designed By The Legendary Sid Sackson, Cant Stop Is The Ultimate Press-Your-Luck Board Game. Once You've Started This Intense Dice Game, You Just "Can't Stop." You'll Go For The Dice Again And Again Only To Risk Losing It All On A Single Roll. Players Try To Win Three Of The Eleven Number Columns As Quickly As Possible. During Their Turn, Players May Roll The Dice As Long As They Wish-Provided That They Can Place Or Move At Least One Of Their Runners. If, After Rolling The Dice, A Player Is Unable To Do So, His Turn Ends Immediately And He Loses Everything That He Achieved During That Turn. He Should Have Stopped In Time. But He Didn't. Everybody Likes To Try Just Once More. And Then Maybe Once More. They Just Can't Stop. Can You?.