Unity 2018 Artificial Intelligence Cookbook: Over 90 recipes to build and customize AI entities for your games with Unity, 2nd Edition
Develop quality game components and solve common gameplay problems with various game design patterns
With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system, learn to work with external resources and files, and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.
Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills.
In the concluding chapters, you will also get insights into Unity's EditorVR, which will help you in laying out scenes, tweaking existing apps, and building custom tools for VR experiences. This book provides many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.
By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.
Country | USA |
Brand | Packt Publishing |
Manufacturer | Packt Publishing |
Binding | Paperback |
ReleaseDate | 2018-08-31 |
UnitCount | 1 |
EANs | 9781788471909 |