Unreal Engine Physics Essentials
Learn the principles of lighting and rendering in the Unreal Engine
This book is meant for game developers with knowledge of Unreal Engine and a basic understanding of lighting and rendering systems in it. As a prerequisite, you need to have good knowledge of C++.
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. Unreal Engine enables users to create high quality games that focus on individual complexities of game development.
This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.
Starting with an introduction to the rendering system, you will learn to create different types of materials using the Material Editor. You will then create a particle system based on Cascade editor to create mind-blowing visual effects.
Moving on, you will learn the concept of lights in Unreal and different types of dynamic/real-time lights, along with a number of powerful post processing effects. Next, you will learn to improve rendering performance, keeping in mind the rendering limitations for different platforms.
At the end of the book, we will discuss the scalability settings menu, and how to add realistic fog effects based on the requirements of your game or level.
A fast-paced guide filled with hands-on examples to teach you the principles of lighting and rendering in Unreal.
Country | USA |
Author | Muhammad A. Moniem |
Binding | Kindle Edition |
Edition | 1 |
EISBN | 9781785282515 |
Format | Kindle eBook |
Label | Packt Publishing |
Manufacturer | Packt Publishing |
NumberOfPages | 242 |
PublicationDate | 2015-09-23 |
Publisher | Packt Publishing |
ReleaseDate | 2015-09-23 |
Studio | Packt Publishing |