How to Speak Machine: Computational Thinking for the Rest of Us
Beyond The Prototype: A roadmap for navigating the fuzzy area between ideas and outcomes.
The Design of Everyday Things: Revised and Expanded Edition
Why Are We Yelling?: The Art of Productive Disagreement
Mismatch: How Inclusion Shapes Design (Simplicity: Design, Technology, Business, Life)
Testing Business Ideas
How Charts Lie: Getting Smarter about Visual Information
The Great Pretender: The Undercover Mission That Changed Our Understanding of Madness
Org Design for Design Orgs: Building and Managing In-House Design Teams