Vulkan Graphics API: in 20 Minutes (Coffee Break Series)
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Vulkan Graphics API: in 20 Minutes (Coffee Break Series)
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?