XIIXMASK Video Capture Card USB3.0 with 100W PD HDMI to USB/USB C 1440P 30fps/1080P 60fps Live and Record Video Audio Game MS2130 for Switch Xbox PS4/5 Live Broadcast, Gaming, Streaming
R 1,361
or 4 x payments of R340.25 with
Availability: Currently in Stock
Delivery: 10-20 working days
XIIXMASK Video Capture Card USB3.0 with 100W PD HDMI to USB/USB C 1440P 30fps/1080P 60fps Live and Record Video Audio Game MS2130 for Switch Xbox PS4/5 Live Broadcast, Gaming, Streaming
【3.0 MS2130 capture card】This XIIXMASK HDMI game capture card uses a newest 3.0 chip MS2130 , lower latency compared to the old model, faster transmission speed,supports input max resolution 3840×2160@30Hz, output max resolution 1920×1080@60Hz, support 1080P 60fps High-Quality Recording and live streaming. (Note: It is a uni-directional video Capture Card, only converting from an HDMI source to a USB/USB C display.)
【100W High Speed Charging】video capture card supports 100W PD fast charging , compatible for Power Delivery 3.0, Qualcomm Quick Charge 5.0 protocol(2.0/3.0/4+). Charging while using, that you don't need to worry about the tablet running out of power while playing games
【Real-time preview】The capture card uses an intelligent chip with a transmission rate of up to 5Gbps, low latency. It supports easily recording Nintendo Switch/PS4/PS5/Xbox X series videos and streaming them to streaming platforms with iPad/laptop/PC, allowing you to enjoy amazing ultra-low latency, avoiding blue screen and latency, and no picture tearing and flickering
【Wide Compatible】This HDMI to USB C /USB A capture card works with a variety of devices, including laptops, tablets, PS4&5, Switch, cameras, and TV boxes. It supports Windows 7/8/8.1/10, MacOS, Linux, Android, and iPadOS 17+. Compatible with software and platforms like OBS Studio, QuickTime Player, TikTok, Twitch, and YouTube, all without drivers
【Widely use】XIIXMASK HDMI Video capture card can capture video and audio simultaneously. This HDMI capture card is suitable for high definition acquisition, live broadcasts, conference rooms, video recording, teaching recording, medical imaging, game entertainment live broadcasting, etc