Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
Includes Complete Coverage of the OpenGL® Shading Language!
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Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.
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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book†describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Bookâ€).
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For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.
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OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
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New OpenGL features covered in this edition include
Country | USA |
Brand | Addison Wesley |
Manufacturer | Addison-Wesley Professional |
Binding | Paperback |
UnitCount | 1 |
EANs | 9780321773036 |
ReleaseDate | 0000-00-00 |