Stonemaier Games: Scythe: The Rise of Fenris | 8 Episode Scythe Campaign | Adds an Additional 11 Modules to Play Through | Add to Scythe (Base Game) | 1-5 Players, 115 Mins, Ages 14+
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Stonemaier Games: Scythe: The Rise of Fenris | 8 Episode Scythe Campaign | Adds an Additional 11 Modules to Play Through | Add to Scythe (Base Game) | 1-5 Players, 115 Mins, Ages 14+
SCYTHE EXPANSION: Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
TWO NEW MODES OF PLAY: Enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you also have Invaders from Afar): campaign and modular play.
CAMPAIGN: (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
MODULAR: (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
UNLOCK THE MYSTERY CONTENTS AND STORY: While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
BEAUTIFULLY DESIGNED AND ILLUSTRATED: Designed by Ryan Lopez DeVinaspre and Jamey Stegmaier (Viticulture). Richly developed alternate reality with interesting and beautiful 1920+ artwork done by Jakub Rozalski (Iron Harvest).
SOLO PLAY: Features an Automa to play against in a single player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automa’s turn, flip a card to see what action it takes.
GAME MECHANISMS: Area Majority, Territory Building, Campaign, and Variable Player Powers
OVERVIEW: 1-5 Players (1-7 with Invaders from Afar), 90-120 mins, Ages 14+ - requires Scythe (Base Game) to play.
PUBLISHED BY STONEMAIER: Stonemaier is a tabletop game publisher based in St. Louis and distributed worldwide. Stonemaier's brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles of Mad King Ludwig, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms, Libertalia, Smitten, Expeditions, Apiary, and Wyrmspan.
Empires have risen and fallen in the aftermath of the great War, and Europa stands on the precipice of a new era. The economy is robust, Morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: the rise of Fenris, the conclusion to the scythe expansion trilogy, enables two different options for any player Count (1-5 if you have scythe; 1-7 players if you have invaders from afar): campaign (8 games): The story of scythe continues and concludes with an Episode campaign. While the Campaign includes surprises, unlocks, and persistent elegant-ments, it is fully resettable and replaceable. Modular (11 modules): instead of-or after-the campaign, the new modules in the rise of Fenris can be used in various combinations to cater to player prefer-enhances these modules are compatible with all scythe expansions, and they include a fully cooperative module.